He maintains his innocence, but his ladyfriend Rhene is taken hostage by the Boar King, as an “incentive” to stay on track as he attempts to get the Orb back. Despite having only circumstantial evidence, Rif the fox is accused of being the perpetrator, for his race is known for being sneaky. In the midst of a festival, it is announced that the Orb, a mystical object from ages long past, has gone missing. The foxes are sly and clever, which is exactly what gets them into trouble at the outset. The rats are old and wise, and the dogs are loveable, although a bit dim. The elks are proud warriors, while the boars are loud, messy and stupid. All of the different animal tribes live together in a rather tense balance, because each of their inherent characteristics causes tension. In their stead are “morphs,” or anthropomorphic – walking and talking – versions of various animals. Inherit the Earth: Quest for the Orb, designed by The Dreamers Guild and published by New World Computing, tells the story of our planet far in the future, when humans have gone extinct.
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